A 6/4 with flying and trample for seven mana, Atarka states that whenever a Dragon its owner controls attacks, it gains double strike until the end of the turn
Whenever this creature attacks, each player chooses a card name
(Search your library for a creature card and put that card in your hand.) Vigilance BlueTertiary +1/+1 counter (creation and caring) Animating lands (Target land becomes an N/N creature until end of turn.) Basic land counting (Doing an effect equal to the number of basic lands of a certain type you control.) Deal damage when blocked Discard as a cost +N/+0 (on Auras) -N/-N (on spells) +N/+N to your team, ongoing Indestructible "Lhurgoyf" (This creature's power and toughness are equal to the number of cards in your/all graveyards.) Life loss as a cost Protection Putting enchantments from hand onto the battlefield Trample Treasure creation (artifact tokens with "T, Sacrifice this artifact: Add one mana of any color.") "Tutor" for a land
In a homebrew deck for Low or Mid sure, have at it
Missed Check In : The check in process each round lets the organizers know who is here and ready to play
Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance